TF2 Match History
|
|
|
||
| TWL Limited Ladder | TWL Open Ladder | OGL TF2 6v6 Ladder | OGL TF2 8v8 Ladder |
| Highest Rank (8) | Highest Rank (1) | Highest Rank (2) | Highest Rank (8) |
| Record (6 - 1) | Record (1 - 1) | Record (1 - 0) | Record (0 - 0) |
- January 07, 2008 [T-Toe]
[CA] vs. [TKC], 6 on 6 on Well, one on each server, Official OGL Match ([CA] challenged [TKC] for 2nd rung on the ladder)
Both team agreed to make it a 7 v 7 as they had enough members. Being CA's and TKC's 1st OGL match we did not know what experience or skill level we where up against. Becuase it was west coast vs east coast we played one game on each server,
Match one TKC server: The doors opened and boom they tried a scout rush, CA calmly handle the scouts and went on to take the middle, and momentium of the round 1-0 CA. 2nd round they dumped the scout idea and focused on soldier and medic killing with very effective sniper. TKC took the middle putting CA on their heals and falling back to the 2nd point to defend. CA was able to defend this point killing all but one medic. Then CA took the middle and push to make it 2-0. The 3rd round was much like the second but CA could not defend the 2nd point and TKC made it 2-1. The 4th round CA Kliff (medic) was removed with stickies in setup, and as soon as the door open Toe (soldier) was light up with a grenade and rockets in his face. This left the fight for the middle being 5 v 7 CA was able to pick them off with out being over aggressive and was able to take the middle, by the time Kliff and Toe got back there was lone Obzervo (heavy) standing on the point. After taking the middle our member wear at the closer spawn and where able to march forward, taking the match 3-1.
Match 2 CA Server: Now the ping advantage was on our side, we also subbed in players that didn't get into the 1st round. With the better pings Snuggles (demo) and Corrosion (soldier) where able to redeem them self making their shots more accurate. CA was only able to take the middle once in the 1st push in the 3 rounds airing on the side of caution not to have our whole team dead. Once we got the initial rush out of the way we where able to regroup and move forward. This match on Well left our team with a new found respect for the map.
Game 1 (3-1) [CA] Game 2 (3-0) [CA]
- January 03, 2008 [Darkwulf]
[CA] vs. [SF] (Team Special Forces), 7 on 7 on 2fort, our server, Official TWL Match ([CA] challenged [SF] for 10th rung on the limited ladder)
Round 1
Fresh off an educational scrimmage with Smiley, this was the first test of CA's
experimental "Bob Barker" defensive package, manned ably by Jones,
Observo, and Shambler. Corrosion, Darkwulf, and T-Toe were comitted to full-on
offense while Snuggles played the mid-field. Our recent experience and practice
paid off, as our opening drive produced a cap while SF was still trying to
figure a way around our newly improved D. Offense kept the pressure up, and
Corrosion at offensive medic came up with some fancy footwork to grab our next
cap out from under the noses of a few surprised defenders! At this point, SF
realized they needed to catch up so they committed extra effort to offense, with
telling results at both ends of the map. The CA and SF offenses somehow passed
each other without casualties, and proceeded to annihilate each other's defense.
While it's somewhat disheartening to see your own intel coming up the spiral
just as you're bringing theirs down, a cap is a cap. SF shifted some effort back
to defense and held us to one more cap on the round, with the CA D working hard
and allowing no more caps. Score: 4-1.
Round 2
Personnel and tactics stayed about the same as HuggyBear came in for Jones at
defensive medic. This round started similarly to the first but was marked by
near-disaster as the cornerstone of our defense, Observo, lost his connection
for at least five minutes with CA up 2-0. SF seized the opportunity to make up
ground and went balls-out on offense. Corrosion and T-Toe pulled back to make
several heroic stands on the bridge trying to stem the tide of invaders. The
inside of the CA base was chaos as our short-handed defense tried to fight off
attackers from every possible angle. The siege was lifted when Darkwulf was able
to infiltrate SF's basement and grab the undefended intel, causing panic among
the SF attackers. Darkwulf was downed at the top of the spiral, but a relay from
T-Toe to Corrosion and back to Darkwulf again brought the short-handed cap home.
Stunned, the SF team never regained their former feistiness. Observo was able to
reconnect an restore order in the CA base, while our offense brought home one
more cap to make the final round 4-0.
Game 1 (4-1) [CA] Game 2 (4-0) [CA]
- December 18, 2007 [T-Toe]
[CA] vs. [StC] (Shotech), 7 on 7 on Dustbowl, our server, Official TWL Match ([StC] challenged [CA] for 14th rung on the limited ladder)
Round
1 - Game 1
We started with Red because we felt our defense was stronger than our offense.
Map 1:
We had the heavy/medic manning the house, with a soldier/medic on the outside
left. The other soldier was sweeping, the demo had the point, and the engineer
was trying to get a gun on the point. This worked OK for a short while. Our
ubers cancelled theirs but the gun's fate was doomed and within two minutes they
had the point and had killed nearly our entire team. We were unable to recover
quick enough to even offer a defense of point B as 6 of us had died at A. They
quickly took B.
Map 2:
We had the same classes with the heavy in the courtyard/building, one soldier
high, one soldier in the courtyard by the gun. The gun was by the grain stack
and the demo was low as well. This worked pretty well for quite some time but
they managed to get a teleporter into the main shack through the window and even
put a gun up there (I had never seen this). Their engineer was VERY aggressive
about this. We held point A for quite a long time until finally we fell to
general chaos. They also pulled out an offensive sniper who turned out to be
reasonably effective at taking down our heavies or guns.
This time we fell back to point B and set up a reasonable defense. We still
don't have a solid feel for what to do with an engineer on this point, if
anything (perhaps just forgo the engineer for another demo?). Regardless we
swept the highground with soldiers and the heavy played near the point and
overall we held up a competent defense. That said they had one strong push which
managed to push of seven that managed to wipe out or forward defense and
strongarmed the point despite our demo's last minute pipe slaughter.
Map 3.
Again we setup the gun in "the spot" and played the heavy mostly on
the ground with the soldiers in the pillbox and the demo was back by the gun
spamming. Again they played a sniper and hyper aggressive engineers and got a
gun up IN the pillbox through the window. Eventually enough chaos ensued that
they managed to fly a demo across and steal the point. We quickly fell back as
their offense was in full charge at this point.
On the second point we had to sweat for 12 minutes to get the win. It involved
all manner of spam and chaos imaginable (snuggles abandoned engineer and ended
up as a heavy and I ended up as a demo). There were some incredibly close calls
and their engineers were relentlessly trying to setup in the tower, but
eventually we we're able to get the win. That said it could not have been any
closer on some of those last minute pushes. They had the point a pixel from
capping several times.
Round 1 - Game 2, us on offense.
I switched with Toe (I went medic, him soldier) because I felt far too weak as a
soldier and knew I could pull off medic. It worked well and we turned on the CA
steam roller. Our offense has DRAMATICALLY improved through all of the
scrimmaging and focus on teamwork and man did it every show. We took Map 1,
point A effortlessly by chaining our heavy with 2 ubers. Map 1, point B fell
just as quickly because they were all dead. Map 2, point A was a mess for some
while with both ubers being used ineffectually, but we managed to come back and
with the 2nd wave push into their defense and eventually sneak the cap in while
their defense was out of position (this point is great for this). Following that
we rushed point B and stole the point.
Map 3 is where they put up their best defense of the game by basically doing
exactly what we did. We wrestled with this point for at least five or ten
minutes and finally we managed to push through and kill all of their players,
leaving just us and the gun and it quickly fell. We also chose to rush this
point with an uber pyro AND uber heavy and that seemed pretty effective even
though it wasn't doing much to the gun. Point B turned into the typical spamfest
but we were able to overwhelm them with a couple of well timed ubers which took
the point for us.
Round 2.
We started on offense (as blue) and we literally mowed them down in less than 10
minutes. We did the exact same tactics but it was like we weren't really playing
the same team. After talking to the captain afterwards he claimed that they took
the first round win with us as red pretty hard as they considered offense their
strong point, not defense. Regardless our offense had a much easier time pushing
and ubering through the points and maps. I don't think any individual point
lasted more than 2 mintues.
Finally we got to play defense and this time we got to execute our gameplan on
map 1, point B. We'd been practicing this exact gameplan and it worked great.
The only fly in the ointment was eventually snuggles had to give up the granary
stack gun and he went demo because they adapted to it too well. Other than that
with a heavy, 2 soldiers, 2 medics and in the end 2 demos ... they had nothing
for that defense.
The first round was the toughest match we've played yet and I cannot accurately
describe just how close we were to losing that final point. We did finally get
to test our defense though on the deeper maps. I think our Map 1, point B
defense is VERY strong ... we should work on making our map 2, point B defense
that strong as well if possible.
Game 1 (2-0) [CA] Game 2 (2-0) [CA]
- December 13, 2007 [T-Toe]
[CA] vs. Hi (Team Hi), 7 on 7 on Gravelpit, our server, Official TWL Match (Hi challenged [CA] for 1st rung on the unlimited ladder)
Match write up to come
Game 1 (2-0) Hi Game 2 (2-0) Hi
- December 12, 2007 [T-Toe]
[CA] vs. TDL (The Destroyer's Legion), 7 on 7 on Gravelpit, our server, Official TWL Match (TDL challenged [CA] for 16th rung on the limited ladder)
Match write up to come
Game 1 (2-0) [CA] Game 2 (2-1) [CA]
- December 04, 2007 [T-Toe]
[CA] vs. df3| (Defragged), 7 on 7 on Hydro, 30 minute games on a our server, Official TWL Match ([CA] challenged .df for 1st rung on the unlimited ladder)
This match was a bold challenge by the [CA] crew trying to take the #1 ladder spot on the unlimited ladder, also being or 1st match on the unlimited ladder. The random of map coming up as Hydro, a map that we are some what comfortable with, and have played and won on during a match. Come match time df3| was only able to field 5 people for the match and asked us if we would not mind playing instead of making them forfeit. We agreed, if they where to beat us 5 on 7 they should be ranked number one. With the numbers on our side we decided on 6 attacking and leafing Kliff_dor as the sole goaltender. After about 10 minutes of the 30 min match we where up 3-0, at this point we said anyone can play any class just make sure someone can cover the point. Despite being down two people df3| never complained and where great sports, they worked very well together this showed once we abandoned our structure they where able to push a few maps into overtime with only 5.
In the end [CA] won both games to take the top rung of the ladder.
Game 1 (5-0) [CA] Game 2 (3-0) [CA]
- December 02, 2007 [T-Toe]
[CA] vs. =PCI= (population control inc.), 7 on 7 on Dustbowl, their server, Official TWL Match ([CA] challenged =PCI= for 14th rung on the limited ladder)
This match was a contest of two teams yet to have blemish on their record. You could have called it the showdown on Dustbowl (one of weaker maps). [CA] decided to defend as we are more comfortable with that role. From the moment the gates opened a few things where clear, as a team, we where not ready to take on the team work that =PCI= was confronting us with. The strategy we where looking to use was not know or ironed out.
Game 1 (3-0) =PCI= Screen Shots: One, Two
- November 28, 2007 [Corrosion]
[CA] vs. zG (ZebGamers), 7 on 7 on Well, one 30 minute games on a our server, Official TWL Match ([CA] challenged zG for 17th rung on the limited ladder)
We won in a single round, 8-0 ... afterwards the clan forfeited the match and summarily dissolved as a clan (that was a sad moment). They were only able to field 6 players to our 7 not making it a fair fight. We decisively won the middle almost every time, although at one point early in the match they did take our #2 point and were threatening our #1 that was the closest they ever came. If they had a #7 the match would have likely been closer but I think we probably still would have won. We were pretty handily out-deathmatching them and opted out of an engineer since we had a numbers advantage. Once it became apparent they were not going to use an engineer, damnscout went primarily scout and we started winning quicker. It was a clean victory, zG where great sports and never failed to put up a fight. A win is a win but I feel like we were kind of robbed from learning more about the map like we did on Hydro for our previous win.
- November 13, 2007 [Corrosion]
[CA] vs. ><Piranha>, 7 on 7 on Hydro, Three 30 minute games on a our server, Official TWL Match (><> challenged [CA] for 27th rung on the limited ladder)
Well that was fun. For those not there we ended up playing three 30 minute "rounds". The starters were Kliff_dor, Corrosion, Prophet, Jones, Toe, Observo, Damnscout. Kliff_dor's computer exploded at the middle of round 2 and Snuggles replaced him.
Round
1 - We won the first map quickly, then stalemated a bunch, and lost 2 maps in
sudden death. The round ended 0-0, which caused us all to just sit around and
shrug.
Round 2 - They pushed us back and won an actual cycle of the map (took about 20
minutes), to go 1-0. Then the map timed out at 30 minutes with us up 4
territories to 2 and we got a mystery point to tie it at the last second 1-1. We
conceded this round to them even though it was tied since they had taken our
final CP but we had never even seen theirs. Several of their people had pings
climbing at this point.
Round 3 - We got our shit together and pushed them back
and took their final CP to go up 1-0. Then we continued to push and were on our
way to a 2nd point when time expired.
At this point we were unsure what to do. Map 1 was 0-0,
map 2 was 1-1 though we conceded that round to them. Map 3 was 1-0 us. We were
trying to figure out what to do (play a 4th? Go to their server where their
pings might improve? Play 2fort? Flip a coin?) when they just gave us the match.
They said they felt like they were pretty solidly beaten that final round
Game 1 (0-0) Game 2 (1-1) Game 3 (1-0) [CA]